Riot Games Launches Korean Edition of Riftbound
On September 18, Riot Games officially launched the Korean edition of its physical trading card game (TCG) Riftbound, revealing its goal of aligning with the global release schedule by 2028 along with quarterly prize…

On September 18, Riot Games officially launched the Korean edition of its physical trading card game (TCG) Riftbound, revealing its goal of aligning with the global release schedule by 2028 along with quarterly prize programs worth approximately 10 million won across 2026 and 2027.
On the launch day, Riot Games held the Riftbound Korea Launch Showcase at GGX in Dongdaemun-gu, Seoul. Chengran Chai, Executive Producer for Riftbound; Rachel Unruh, Global Publishing Lead; and Jisoo Lee, Head of Publishing Strategy and Operations at Riot Games Korea, attended to explain the significance of the Korean launch and future plans.
Riftbound is a physical TCG that incorporates the lore and champions of League of Legends (LoL) into card- and deck-based gameplay. Players lay out physical cards on a table and sit face-to-face with opponents to compete using unique rules and strategies.
Riot Games also unveiled the Korea-exclusive overnumber card "Ahri, Nine-Tailed Fox," available only in the Korean edition of "Origins". Executive Producer Chengran Chai stated, "Korea is a region where Riot Games and LoL have built a long-standing relationship with players," adding, "The 'Ahri, Nine-Tailed Fox' card is a special gift for Korean players."
Riot Games plans to allow players about three months after launch to get accustomed to "Origins" before sequentially releasing subsequent sets to narrow the gap with the global schedule. Head of Publishing Strategy and Operations Jisoo Lee stated, "Our goal is to ensure that starting in 2028, players worldwide, including in Korea, experience new set releases in sync."
To expand the play ecosystem, Riot Games will operate "Nexus Nights," weekly events at nearby local stores where players can enjoy games with others. Official programs such as "Store Qualifiers," "Open Qualifiers," and "Korea Majors" will also be established. In 2026 and 2027, the company plans to run programs offering quarterly prize money of around 10 million won alongside various promo cards.
In select hub PC bangs, a "Learn to Play" (L2P) program will be operated to teach players the game. Launch celebration pop-up events will take place at GGX from September 18 to 23, and at Dopamine Station in IPARK Mall Yongsan from September 18 to 30.
This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]- NEWS
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Minwoo "Roootz" Kang
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